Monday, 12 March 2018

Disney

Copyright Laws: Definition of a Copyright. A copyright is a form of protection provided by the laws of the United States to authors of "original works of authorship." This includes literary, dramatic, musical, artistic and certain other creative works.

Disney Mickey Mouse Copyright law: Created in 1928, copyright law extended throughout.

Thursday, 8 March 2018

Revision: Henry Jenkins- Fandom

Fandom:

Henry Jenkins- Henry Jenkins is an influential Media theorist, who is interested in Media in the online world, or Media 2.0.  Since the emergence of the Internet as a participatory, interactive medium, there has been a great deal of writing about how this has transformed audiences, institutions and the nature of media products.  Jenkins looks at many areas, but for this topic, his 1992 book Textual Poachers: Television Fans and Participatory Culture is particularly important.

Media 2.0 refers to the way Media has transgressed into a new realm of engagement. Web 2.0 is the current state of the web, the "new versions" in comparison to what it used to be.

Poaching: Textual poaching is a term that was first used by Michel de Certeau in 1984, and was developed later by Henry Jenkins in his book “Textual Poachers: Television Fans and Participatory Culture” written in 1992. Jenkins defines textual poaching as “an impertinent raid on the literary preserve where fans take away only those things that are useful or pleasurable” (Jenkins, 2013, p. 9). Before the advent of digital technologies, fans basically consumed text, but the modern digital technology has enabled the replacement of passive fans with active fans that Jenkins has called active readers. These active readers actively participate in the production of content using inspiration from the texts that they enjoy (Jenkins, 2013). This essay is going to examine text poaching as resistance and poaching as actualization and take a position on the continuum created by these two concepts.


Textual Poaches: Jenkins' research in Textual Poachers showed how fans construct their own culture by appropriating and remixing—"poaching"—content from mass culture. Through this "poaching", the fans carried out such creative cultural activities as rethinking personal identity issues such as gender and sexuality; writing stories to shift focus onto a media "story world's" secondary characters; producing content to expand of the timelines of a storyworld; or filling in missing scenes in the story world's official narratives order to better satisfy the fan community.

Audience:  Jenkins belongs to a group of media thinkers who are highly optimistic about the media. They view the media and Web 2.0 as empowering o he audience, breaking down traditional boundaries of class and status. The audience is interactive and powerful. They can participate and create their own narratives, questioning messages and generating their own ideas. 

Fandom: the fans of a particular person, team, fictional series, etc. regarded collectively as a community or subculture.

Participatory culture:  is an opposing concept to consumer culture — in other words a culture in which private individuals (the public) do not act as consumers only, but also as contributors or producers (prosumers).

Web 2.0: the second stage of development of the Internet, characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media.

1) Henry Jenkins theory is Jenkins' work is at the nexus of media studies theories that focus on the ideas of media convergence, fan culture, fan fiction, blogging, collective intelligence, and participatory culture. ... By "technological convergence," Jenkins means the digitization of media content.

2) Jenkins theory was introduced in 1992.

3) Jenkins noted that the development of new media has accelerated participatory culture, in which audiences are active and creative participants rather than passive consumers. They create online communities, produce new creative forms, collaborate to solve problems, and shape the flow of media. This generates what Jenkins describes as collective intelligence.




Monday, 26 February 2018

The film industry

Explain the differences in production, distribution, and exhibition, between Snow white and the seven dwarfs, and Black Panther. (15 Marks) (25 minutes):


Intro: 3 minutes, 1/4 of a page. Key terms etc...
Main body 1: 7 minutes, 3/4 page. SWSD background


Main body 2: 10 minutes, 1 page. BP detailed examples
Conclusion: 5 minutes. 1/2 page. Bring together and answer question. Differences vs similarities
Intro: Explain differences in production, distribution and exhibition between SWSD and BP.
Main Body 1: SWSD. How is it produced, distributed, and exhibited.
Main Body 2: BP. How is it produced, distributed, and exhibited.
Conclusion: The main differences? The main similarities?  What does the industry hold. 



Tuesday, 20 February 2018

Minecraft cross-platform coursework

Minecraft cross-platform 

1) In video games, cross-platform play or cross-play is a term used to describe the ability of a video game with an online gaming component that allows players using different video game hardware to play with each other simultaneously.

2) Microsoft better together update is exciting for the gaming world because it allows you to cross-play with different mine craft games, and means you can also play the game with your friends or users with different devices than you. This is exciting because you do not need to purchase the same device in order to play with players.

3) There might be concerns over child protection because of the various devices being on one game could allow children to be more exposed to cyber-bullying or grooming. and exploitation. 

4) I believe cross platform gaming is very creative and exciting as it allows a broader interaction within the game. In my opinion there are positive attributes and also negative as although the idea sounds fun, the game's could become overcrowded, and more slower game play may be involved. However the concept could also allow you to interact with friends and family as you can play anywhere, from your household device eg xbox or your mobile phone. 

Monday, 19 February 2018

Sunday, 18 February 2018

Written Case Study: Black Panther
Wesley Snipes initially wanted to create the film Black Panther in 1992, to exhibit African themes that he believed Hollywood poorly portrayed. However, after months and years on acting upon the idea it was not until In January 1994, Snipes entered talks with Columbia Pictures to portray Black Panther, and Black Panther co-creator Stan Lee joined the film by March; it had entered early development by May and Snipes had discussions with several different screenwriters and directors about the project, including Mario Van Peebles and John Singleton. However, when the film had not progressed by January 1996, Lee explained that he had not been pleased with the scripts for the project.

3 years later in July 1997, Black Panther was listed as part of Marvel Comics' film slate. Marvel reportedly hired Joe Quesada and Jimmy Palmiotti in 1998, who at the time were editors of the Black Panther comics under the Marvel Knights brand. The same year corporate problems at Marvel put the project on hold, while the next August, Snipes was set to produce, and possibly star, in the film. In May 2000, Artisan Entertainment announced a deal with Marvel to co-produce, finance, and distribute a film based on Black Panther. The film was also distributed by Walt Disney studios and motion pictures. And directed by Ryan Cooglar.

Black Panther’s excitement and success so far has been due to presentation within race by using a nearly all black cast; Although it has taken a while for Marvel to show screen diversity they are still a mixture of races in the film. Expanding the audience. The black panther himself was played by Chad Boseman, he also got paid 5 million for appearing in the film. Other actors were also in the film such as Michael B Jordan, the award winning actress Lupita Nyong’o, Danai Gurira, Forest Whitaker, Daniel Kaluuya, Angela Basset and many more.


With a $200 million budget, Black Panther cost more to make than 2008’s Iron Man ($186 million). It was less expensive than 2016’s Captain America: Civil War ($225 million). 10-15% of the budget went towards the cast. 

Layout: traditional Binary opposites: bad vs evil