Monday 26 February 2018

The film industry

Explain the differences in production, distribution, and exhibition, between Snow white and the seven dwarfs, and Black Panther. (15 Marks) (25 minutes):


Intro: 3 minutes, 1/4 of a page. Key terms etc...
Main body 1: 7 minutes, 3/4 page. SWSD background


Main body 2: 10 minutes, 1 page. BP detailed examples
Conclusion: 5 minutes. 1/2 page. Bring together and answer question. Differences vs similarities
Intro: Explain differences in production, distribution and exhibition between SWSD and BP.
Main Body 1: SWSD. How is it produced, distributed, and exhibited.
Main Body 2: BP. How is it produced, distributed, and exhibited.
Conclusion: The main differences? The main similarities?  What does the industry hold. 



Tuesday 20 February 2018

Minecraft cross-platform coursework

Minecraft cross-platform 

1) In video gamescross-platform play or cross-play is a term used to describe the ability of a video game with an online gaming component that allows players using different video game hardware to play with each other simultaneously.

2) Microsoft better together update is exciting for the gaming world because it allows you to cross-play with different mine craft games, and means you can also play the game with your friends or users with different devices than you. This is exciting because you do not need to purchase the same device in order to play with players.

3) There might be concerns over child protection because of the various devices being on one game could allow children to be more exposed to cyber-bullying or grooming. and exploitation. 

4) I believe cross platform gaming is very creative and exciting as it allows a broader interaction within the game. In my opinion there are positive attributes and also negative as although the idea sounds fun, the game's could become overcrowded, and more slower game play may be involved. However the concept could also allow you to interact with friends and family as you can play anywhere, from your household device eg xbox or your mobile phone. 

Sunday 18 February 2018

Written Case Study: Black Panther
Wesley Snipes initially wanted to create the film Black Panther in 1992, to exhibit African themes that he believed Hollywood poorly portrayed. However, after months and years on acting upon the idea it was not until In January 1994, Snipes entered talks with Columbia Pictures to portray Black Panther, and Black Panther co-creator Stan Lee joined the film by March; it had entered early development by May and Snipes had discussions with several different screenwriters and directors about the project, including Mario Van Peebles and John Singleton. However, when the film had not progressed by January 1996, Lee explained that he had not been pleased with the scripts for the project.

3 years later in July 1997, Black Panther was listed as part of Marvel Comics' film slate. Marvel reportedly hired Joe Quesada and Jimmy Palmiotti in 1998, who at the time were editors of the Black Panther comics under the Marvel Knights brand. The same year corporate problems at Marvel put the project on hold, while the next August, Snipes was set to produce, and possibly star, in the film. In May 2000, Artisan Entertainment announced a deal with Marvel to co-produce, finance, and distribute a film based on Black Panther. The film was also distributed by Walt Disney studios and motion pictures. And directed by Ryan Cooglar.

Black Panther’s excitement and success so far has been due to presentation within race by using a nearly all black cast; Although it has taken a while for Marvel to show screen diversity they are still a mixture of races in the film. Expanding the audience. The black panther himself was played by Chad Boseman, he also got paid 5 million for appearing in the film. Other actors were also in the film such as Michael B Jordan, the award winning actress Lupita Nyong’o, Danai Gurira, Forest Whitaker, Daniel Kaluuya, Angela Basset and many more.


With a $200 million budget, Black Panther cost more to make than 2008’s Iron Man ($186 million). It was less expensive than 2016’s Captain America: Civil War ($225 million). 10-15% of the budget went towards the cast. 

Tuesday 6 February 2018

Black Panther:

Written Case Study:
Black Panther: Marvel
Directed byRyan Coogler
Produced byKevin Feige
Written by
  • Ryan Coogler
  • Joe Robert Cole
Based onBlack Panther
by 
Starring
Music byLudwig Göransson
CinematographyRachel Morrison
Edited by
  • Michael P. Shawver[1]
  • Claudia Castello[1]
Production
company
Distributed byWalt Disney Studios
Motion Pictures
Release date
  • January 29, 2018 (Dolby Theatre)
  • February 16, 2018 (United States)
Running time
134 minutes[2]
CountryUnited States
LanguageEnglish

Disney

Timeline:

1950 - First ‘live action’ films start1950 - Starts working in TV1955 - Mickey Mouse Club on TV1955 - Disneyland opens1964 - Mary Poppins released (nominated for Oscars)1966 - Walt dies

There are currently more than 200 Disney Store locations in North America; more than 40 Disney Store locations in Japan; and more than 70 Disney Store locations in Belgium, Denmark, France, Ireland, Italy, Portugal, Spain and the United Kingdom, plus online stores.

Thursday 1 February 2018

The guardian article

The Guardian article:
if children of the age of 8/9 were bullied or exposed to violent games are most likely to build of aggression however believe it is unlikely. They feel there are other factors other than video games you can blame it on. Weak evidence. The article is critiquing the daily mail as they are ridiculing their insufficient evidence as there was no evidence for dementia and the "top neurologist" was not actually a neurologist.



































































Media Minecraft Homework


1) Why might autistic children be attracted to minecraft? 
Autistic children or children who suffer with similar disabilities may enjoy minecraft as it 
teaches basic skills, it also has a simplicity to it as there is no specific rules or game play you must follow. The game allows you to free rome and also be creative and let you use your imagination as you get to build things. The game is also basic, meaning it consist of blocks and the graphics are not broad.  

2) Which features are included in the education version of minecraft and how useful do you think they might be as an educational tool? 
Some features that are included are that teachers can set up classroom servers and students can build scale models of their own towns, they can also learn about geography, agriculture, architecture and physics. This allows children to be more creative and learn about shapes and maths as they are having to think carefully during the game.  

3) Why does Bergensten suggest have copycat versions of minecraft been less successful?
He suggested some have failed because of the simple purity of Mojang's version. He implies copycats add a lot of visual information whereas Minecraft is cartoony as you get to fill the world with your own creativity. 

4) What is meant by "modding community"?
 Modding community is an alteration that changes some aspect of a video game, such as how it looks or behaves. For example in minecraft users can alter and share their own designs and texture maps, items, creatures and also create their own stories. 

5) How important is the sense of ownership cited by Bergensten for the audience for minecraft?
The sense of ownership of minecraft is "vital" especially because children believe its their game, they make up their own rules, they make up their own structures and designs. They feel empowered by feeling independant and in charge

6) How has minecraft extended its brand beyond gaming and into its products?
Minecraft have extended it brand by creating merchandise by working with toy manufacturers to make various action figures, playsets and official books. They also created the educational version of the game. They also have clothing and global conventions. 

Layout: traditional Binary opposites: bad vs evil